DML Chart (1)

The data collected represents a five-student group’s media intake over the course of a week. Students were asked to record the time they spent on a mobile device, computer, watching TV, listening to music through MP3s or an iPod, engaging in social media, tuning into the radio, gaming, or reading print media. After logging the data for a week, students were able to gain a better understanding of the way they engaged with technology.

Cell phone use topped media consumption in the five-person group with 10,151 minutes. The data suggests that the accessibility to diverse forms of media through cellular phones as well as their portability make them a top form of technology. Televisions were the second most used at 8,760 minutes. The important distinction to make is that this category included means of  consumption like Netflix and other internet-based forms of TV watching. Social media usage raked in 3,506 minutes. Computers followed with 2,715 minutes. One can presume that five years ago, the number of minutes one spent on a computer would be higher because the prominence of social media and cell phone apps had not reached their current level of popularity. Following computers, students reported listening to the radio 980 minutes. Print media—publications circulated in the form of physical editions— accounts for 468 minutes. Lastly, gaming saw a total of 238 minutes logged; the only male in the group logged those minutes.

Group Members WordPress and Roles for Project:

Beryl Kessio: Role 4

Nazir Johnson: Role 1

Briana Graham: Role 3

Angela Newby: Roles 5 & 6

I was responsible for Role 2.